Based in Paris, France
Based in Paris, France
April 18th, 2017
Sony PlayStation 4
Microsoft Xbox One
A good curse makes a good game (or so they say)! turned into a half-human, half-lizard monstrosity by the Meka-Dragon, a lonesome adventurer is facing the challenge of a lifetime! In search for a cure, our mutated anti-hero will explore the many traps of Monster Land... and defeat many stuff-throwing, curse-wielding dragons. How many more transformations can one hopeful body survive, as it turns into a Lizard, a Mouse, a Piranha, a Lion, and a Hawk... The six different forms of our shape-shifting hero make up the cast of this non-stop action-adventure platformer!
- A huge interconnected world!
- 6 playable forms for our shape-shifting hero, with different abilities!
- Dragons of all kinds! A Zombie Dragon! A Mummy Dragon! A Samurai Dragon!
- An eye-patch wearing shop-keeper pig who may or may not provide a sense of warmth and direction!
- Beautiful, hand-drawn animated graphics!
- A memorable soundtrack, based on Shinichi Sakamoto's originals, re-imagined and recorded with classical instruments!
- Play as the game’s classic character, Hu-Man, or as his brand-new, long-awaited co-star Hu-Girl.
- Switch from modern graphics and sound to 8-bit graphics/audio at any time - even during gameplay!
- Enjoy 3 difficulty levels catering to players of all types!
- ...and more to be announced!
HistoryA cult classic
We took on making a modern version of the 1989 Master System / PC Engine cult classic created by Westone (Ryuichi Nishizawa, Takanori Kurihara, Hiromi Kurihara and Shinichi Sakamoto). With the help of Ryuichi Nishizawa (Westone), Shinji Fujiwara (LAT), and a relentless commitment of DotEmu to untangle a bunch of documents covered in pixellated dustwebs, we have licensed the IP to create this new version (a first since 1994).
Imagine if Zelda, Metroid and Mario had a love child.About the publisher
We have partnered with DotEmu to make this game. They have a long history of toying with retro licences and they were as excited as us with the idea of bringing Wonder Boy back! So excited in fact that they are literally throwing gold coins at it! Or at least enough to give us a roof! With a roof and their experience we can ensure that the game will be fantastic!
See at the bottom of this page for links and more information about DotEmu.About the developer
Lizardcube was founded late 2015 by Omar and Ben. We previously worked together on underdog hit DS title "Soul Bubbles", a physic based game about blowing bubbles and transporting spirits.
Omar worked in Kyoto with Q-Games on the "Pixeljunk Shooter" series. At Media Molecule in England, he laid his papery fingers on the original "Tearaway" and early iterations of "Dreams". He freelanced with Wild Sheep Studios (new team led by Michel Ancel) in Montpellier on "WiLD". He maintains a popular free-software library "dear imgui", aimed at game developers of all shapes and sizes. His passion for retro Sega games led him in the last nineties to create the emulator "MEKA" and the "SMS Power!" research and preservation community which is still active.
Ben graduated from Gobelins School in Paris 2006, co-directing Pyrats short. Since then, he has been working in videogames (“Soul Bubbles”), writing his own comics (“Powa”, “Les Chevaliers de la Chouette”) and freelanced in animation between London, Paris and LA (Dreamworks, Zodiac Kids and many more).
We are partnering with Michael Geyre and Romain Gauthier to create the aural landscape of this game.
Social Media Character Featurette: The Lizard-Man .mp4
Social Media Character Featurette: The Mouse-Man .mp4
Social Media Character Featurette: The Piranha-Man .mp4
Social Media Character Featurette: The Lion-Man .mp4
Social Media Character Featurette: The Hawk-Man .mp4
Logo & Icon
Interview with SegaNerds
June 2016 seganerds.com.
Interview with CFSL (France)
June 2016 cfsl.net.
Interview with RetroGamer magazine (UK)
Issue #157 retrogamer.net.
Interview with Joypad (France)
July 2016 joypad.fr.
Interview with Famitsu (Japan)
July 2016 famitsu.com.
Interview with SEGA-16
August 2016 sega-16.com.
Interview with Overloadr (Brazil)
August 2016 overloadr.com.br.
Interview with Zerolives
August 2016 zerolives.com.
Interview with Kotaku UK
September 2016 kotaku.co.uk.
Interview with PC Authority / Hyper (Australia)
September 2016 pcauthority.com.au.
Interview with NexGam (Germany)
October 2016 nexgam.de.
Interview with Unseen64 (book/print)
October 2016 unseen64.net.
Interview with PS4Blog.net
December 2016 ps4blog.net.
Interview with Monster Vine
January 2017 monstervine.com.
Interview with Paste Magazine
March 2017 pastemagazine.com.
Interview with Glixel
March 2017 glixel.com.
Interview with EDGE (UK/print)
April 2017 twitter.com.
Interview with Switch Player
April 2017 issuu.com.
Interview with Game Side Story (France)
April 2017 gamesidestory.com.
Interview with Siliconera
April 2017 siliconera.com.
April 2017 reddit.com.
Interview with TechRaptor
April 2017 techraptor.net.
We are a Parisian game studio founded by game industry veteran Omar Cornut (ex- Media Molecule "Tearaway" bits "Dreams", Q-Games "Pixeljunk Shooter" series, Mekensleep "Soul Bubbles", developer of "dear imgui", "Meka") and traditional comic/animation artist Ben Fiquet ("Soul Bubbles", "Powa", "Les Chevaliers de la Chouette", working with Dreamworks, Zodiac Kids etc.).
DotEmu is a french video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear's classic video games on today's platforms, including PC, mobile, console and more. DotEmu is proud to have worked with some of the gaming industry's most prestigious companies, including Square Enix (Final Fantasy series), SNK (Metal Slug and fatal Fury Series) and Ubisoft (Heroes of Might and Magic III HD). Our passionate team has worked on dozens of high-profile projects, including Ys Chronicles I/II (mobile), R-Type I/II (mobile), Another World (mobile, PC), Double Dragon Trilogy (mobile, PC), Titan Quest (iOS), Pang Adventures (mobile, PC, console) and more. Founded in 2007, DotEmu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.
More information on DotEmu, our logo & relevant media are available on our website.
Wonder Boy: The Dragon's Trap Credits
Omar Cornut (Lizardcube)
Development, Creative Direction
Ben Fiquet (Lizardcube)
Art Direction, Animation
Original game Director
Original game Programmer
Original game Visuals
Original game Composer
jessica.iragne@dotemu dot com
hello@lizardcube dot com