A good curse makes a good game (or so they say)! turned into a half-human, half-lizard monstrosity by the Meka-Dragon, a lonesome adventurer is facing the challenge of a lifetime! In search for a cure, our mutated anti-hero will explore the many traps of Monster Land... and defeat many stuff-throwing, curse-wielding dragons. How many more transformations can one hopeful body survive, as it turns into a Lizard, a Mouse, a Piranha, a Lion, and a Hawk... The six different forms of our shape-shifting hero make up the cast of this non-stop action-adventure platformer!
A cult classic
We took on making a modern version of the 1989 Master System / PC Engine cult classic created by Westone (Ryuichi Nishizawa, Takanori Kurihara, Hiromi Kurihara and Shinichi Sakamoto). With the help of Ryuichi Nishizawa (Westone), Shinji Fujiwara (LAT), and a relentless commitment of Dotemu to untangle a bunch of documents covered in pixellated dustwebs, we have licensed the IP to create this new version (a first since 1994).
Imagine if Zelda, Metroid and Mario had a love child.
About the publisher
We have partnered with Dotemu to make this game. They have a long history of toying with retro licences and they were as excited as us with the idea of bringing Wonder Boy back! So excited in fact that they are literally throwing gold coins at it! Or at least enough to give us a roof! With a roof and their experience we can ensure that the game will be fantastic!
See at the bottom of this page for links and more information about Dotemu.
About the developer
Lizardcube was founded late 2015 by Omar and Ben. We previously worked together on underdog hit DS title "Soul Bubbles", a physic based game about blowing bubbles and transporting spirits.
Omar worked in Kyoto with Q-Games on the "Pixeljunk Shooter" series. At Media Molecule in England, he laid his papery fingers on the original "Tearaway" and early iterations of "Dreams". He freelanced with Wild Sheep Studios (new team led by Michel Ancel) in Montpellier on "WiLD". He maintains a popular free-software library "dear imgui", aimed at game developers of all shapes and sizes. His passion for retro Sega games led him in the last nineties to create the emulator "MEKA" and the "SMS Power!" research and preservation community which is still active.
Ben graduated from Gobelins School in Paris 2006, co-directing Pyrats short. Since then, he has been working in videogames (“Soul Bubbles”), writing his own comics (“Powa”, “Les Chevaliers de la Chouette”) and freelanced in animation between London, Paris and LA (Dreamworks, Zodiac Kids and many more).
We are partnering with Michael Geyre and Romain Gauthier to create the aural landscape of this game.
- A huge interconnected world!
- 6 playable forms for our shape-shifting hero, with different abilities!
- Dragons of all kinds! A Zombie Dragon! A Mummy Dragon! A Samurai Dragon!
- An eye-patch wearing shop-keeper pig who may or may not provide a sense of warmth and direction!
- Beautiful, hand-drawn animated graphics!
- A memorable soundtrack, based on Shinichi Sakamoto's originals, re-imagined and recorded with classical instruments!
- Play as the game’s classic character, Hu-Man, or as his brand-new, long-awaited co-star Hu-Girl.
- Switch from modern graphics and sound to 8-bit graphics/audio at any time - even during gameplay!
- Enjoy 3 difficulty levels catering to players of all types!
- ...and more to be announced!
Mobile Reveal Trailer (April 30, 2019) — YouTube
Social Media Character Featurette: The Lizard-Man — Download
Social Media Character Featurette: The Mouse-Man — Download
Social Media Character Featurette: The Piranha-Man — Download
Social Media Character Featurette: The Lion-Man — Download
Social Media Character Featurette: The Hawk-Man — Download
Logo & Icon
- Interview with SegaNerds
- June 2016 seganerds.com.
- Interview with CFSL (France)
- June 2016 cfsl.net.
- Interview with RetroGamer magazine (UK)
- Issue #157 retrogamer.net.
- Interview with Joypad (France)
- July 2016 joypad.fr.
- Interview with Famitsu (Japan)
- July 2016 famitsu.com.
- Interview with SEGA-16
- August 2016 sega-16.com.
- Interview with Overloadr (Brazil)
- August 2016 overloadr.com.br.
- Interview with Zerolives
- August 2016 zerolives.com.
- Interview with Kotaku UK
- September 2016 kotaku.co.uk.
- Interview with PC Authority / Hyper (Australia)
- September 2016 pcauthority.com.au.
- Interview with NexGam (Germany)
- October 2016 nexgam.de.
- Interview with Unseen64 (book/print)
- October 2016 unseen64.net.
- Interview with PS4Blog.net
- December 2016 ps4blog.net.
- Interview with Monster Vine
- January 2017 monstervine.com.
- Interview with Paste Magazine
- March 2017 pastemagazine.com.
- Interview with Glixel
- March 2017 glixel.com.
- Interview with EDGE (UK/print)
- April 2017 twitter.com.
- Interview with Switch Player
- April 2017 issuu.com.
- Interview with Game Side Story (France)
- April 2017 gamesidestory.com.
- Interview with Siliconera
- April 2017 siliconera.com.
- Reddit AMA
- April 2017 reddit.com.
- Interview with TechRaptor
- April 2017 techraptor.net.
- Interview with Nintendo Magazine (Spain/print)
- April 2017 Print only.
- Interview with HavocPoint (Italy)
- April 2017 havocpoint.it.
- Interview with nextn.es (Spain)
- May 2017 nextn.es.
- Interview with HeyPoorPlayer
- May 2017 heypoorplayer.com.
- Interview with Tocado Tux (Brazil)
- May 2017 tocadotux.com.br.
- Interview with Nintendo Dreams (Japan/print)
- May 2017 Print only.
- Interview with Nintendo (UK)
- May 2017 nintendo.co.uk.
- Interview with MCM (TV, France)
- May 2017 yt2fb.com.
- Interview with RocketBeans (Germany)
- November 2017 rocketbeans.tv.
- Podcast with Pixelated Audio
- December 2017 pixelatedaudio.com.
- Questions with ResetEra members
- December 2017 resetera.com.
- Lizardcube is a Parisian games studio founded by game industry veteran Omar Cornut (Pixeljunk Shooter, Tearaway, Soul Bubbles, Dear ImGui) and traditional comic/animation artist Ben Fiquet (Soul Bubbles). It is known for the acclaimed remake of Wonder Boy: The Dragon's Trap, praised for its art style and retro engineering marvel, and Streets of Rage 4, for which it handled all art direction, animation and visuals.
- More information
- More information on Lizardcube, our logo & relevant media are available here.
- Dotemu is a french video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear's classic video games on today's platforms, including PC, mobile, console and more. Dotemu is proud to have worked with some of the gaming industry's most prestigious companies, including Square Enix (Final Fantasy series), SNK (Metal Slug and fatal Fury Series) and Ubisoft (Heroes of Might and Magic III HD). Our passionate team has worked on dozens of high-profile projects, including Ys Chronicles I/II (mobile), R-Type I/II (mobile), Another World (mobile, PC), Double Dragon Trilogy (mobile, PC), Titan Quest (iOS), Pang Adventures (mobile, PC, console) and more. Founded in 2007, Dotemu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.
- More information
- More information on Dotemu is available here.
Wonder Boy: The Dragon's Trap Credits
- Omar Cornut (Lizardcube)
- Development, Creative Direction
- Ben Fiquet (Lizardcube)
- Art Direction, Animation
- Michael Geyre
- Romain Gauthier
- Sound Design
- Sebastien Ronsse
- Ryuichi Nishizawa
- Original game Director
- Takanori Kurihara
- Original game Programmer
- Hiromi Kurihara
- Original game Visuals
- Shinichi Sakamoto
- Original game Composer
- Marketing/Press (Arnaud De Sousa, Dotemu)
- Arnaud@dotemu dot com
- Game Website
- Game Facebook
- Lizardcube Inquiries
- Lizardcube Twitter
- Lizardcube Facebook
- Dotemu Twitter
- Dotemu Facebook