Oh joy! We are making games!

Streets of Rage 4

from April 30, 2020 on Switch, PS4, Xbox One, PC

Links: homepage / assets & presskit

“Streets of Rage 4 is an absolute triumph.” -Destructoid

“I'm in love with my biggest gaming surprise so far in 2020.” -Ars Technica

“I will continue to play an absurd amount of this game in the years to come” -Kotaku

“Streets of Rage 4 is the very best the series has ever been.” -NintendoLife

“I’m not sure I’ve ever played anything quite like Streets of Rage 4.” -The Verge

“Streets of Rage 4 is a small, concentrated hit of beat'em up excellence” -USGamer

Streets of Rage 4: Mr. X Nightmare

DLC released July 15, 2021

Links: homepage / assets & presskit

Among top rated 2021 games on Metacritic. #7 Best PC Game of 2021.

“Survival mode is awesome.”

“The extra characters, Survival mode and moves offered by Mr. X Nightmare that really breathe new life into this magnificent side-scrolling beat ’em up.”

“Mr. X Nightmare makes Streets of Rage 4 a near perfect beat’em up. At this point, Streets of Rage 4 is the game to judge all other beat’em ups by from now on.”

Wonder Boy: The Dragon's Trap

from April 18, 2017 on Switch, PS4, Xbox One, PC, Mobile

homepage / assets & presskit

“Wonder Boy: The Dragon's Trap shines as one of the best retro remakes yet.” -Gamespot

“A remake handled with the care and attention of true fans” -NintendoLife

“Everything is beautifully, fluidly animated, yet manages to be absolutely faithful to the source material.” -Destructoid

“a must-own for fans of the series and old-school gamers in general.” -Eurogamer

“Everything a Remake Should Be.” -Waypoint / Vice

We are also making technology!

Dear ImGui

Technical Graphical User interface for C++ with minimal dependencies (for game tooling and game engines)

Links: user quotes / list of games & software using dear imgui

“imgui revolutionised our game development” -Alex Evans (Media molecule)

“so easy to use” -John Carmack

“Fundamentally changes the way that production and debug tools are developed at Ubisoft” -Nicolas Fleury (Ubisoft)

“Dear ImGui is stunning. I don't know how I lasted so long without ever knowing about this.” -Ron Gilbert (Terrible Toybox)

“allowed me to build and very quickly iterate on my gpuvis tool features.” -Michael Sartain (Valve Software)

“Dear ImGui is amazing. It's pretty much the only sizable library written by someone else that I've ever enjoyed using.” -Shawn McGrath (RAD)

“Dear ImGui packing so much power into such a straightforward interface” -Elan Ruskin (Insomniac Games)

“Dear imgui is the best thing that happened to programming since the invention of the debugger.” -Sherief Farouk (NVIDIA)


Paris, France

You can also find us on Twitter and Facebook to find the latest news.


With our fingers, coated in love.


Lizardcube was founded by:

Omar Cornut / Technical Director (creator of "dear imgui", "Wonder Boy: The Dragon's Trap", past lives at Media Molecule "Tearaway" "Dreams", Q-Games "Pixeljunk Shooter" series, "Soul Bubbles", bits of "WiLD", games adding up to 10 BAFTA nominations (3 wins), creator of "meka", "smspower!", etc.) https://www.miracleworld.net

Ben Fiquet / Comic & Animation Artist (art direction and animation on "Streets of Rage 4", "Wonder Boy: The Dragon's Trap", past lives on "Soul Bubbles", "Powa", "Les Chevaliers de la Chouette", working with Dreamworks, Zodiac Kids etc.) https://www.benfiquet.com

Joining us for Wonder Boy: The Dragon's Trap:
- Michael Geyre (music), along with a bunch of talented instrumentists. [web, youtube]
- Romain Gauthier (sound design) ("Super Lucky's Tale", "Squids", "Edge" and five millions other games) [homepage]
- Sebastien Ronsse (coder) [homepage ]

Joining us for Streets of Rage 4:
- Julian Nguyen You (background artist) [homepage]
- the team at Guard Crush Games (programming, gameplay) [homepage]
- the team at Dotemu (gameplay, publishing) [homepage]


Art, Animation
(Streets of Rage 4, Wonder Boy: The Dragon's Trap)
http://www.benfiquet.com / @benfiquet


Technology, Design
(Wonder Boy: The Dragon's Trap, Dear ImGui)
https://www.miracleworld.net / @ocornut


As it turns out, games are mostly made by people!

*Edit* We have been receiving too many e-mails! While we appreciate and love reading your feedback, please be mindful that answering e-mails or applications have been quite overwhelming for us. We try our best but please expect that we may not be able to answer to everyone.

For work enquiry,
 Jobs at Lizardcube dot com

For general inquiry, feedback, interviews, you can reach us at:
 Hello at Lizardcube dot com
(Please do not contact us about review codes or jobs inquiries at this address. Thank you!)

Regarding the launch of Streets of Rage 4, for press inquiries, content creators, key requests: Please see the Streets of Rage 4 Presskit and contact our publisher (all e-mail links are at the bottom). Please provide clear and verifiable links to your website, blog, channel, twitter.

Also find us on Twitter and Facebook, did we mention it?